Real-time computer graphics

Results: 213



#Item
61Computing / Terrain rendering / Rendering / Level of detail / Texture mapping / OpenGL / Sphere mapping / Q / 3D computer graphics / Computer graphics / Software

Adaptive Real-Time Rendering of Planetary Terrains Raphaël Lerbour Jean-Eudes Marvie {raphael.lerbour, jean-eudes.marvie, pascal.gautron}@thomson.net Thomson Corporate Research

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Source URL: jmarvie.free.fr

Language: English - Date: 2010-12-22 10:02:56
62Computing / Terrain rendering / Rendering / Level of detail / Texture mapping / OpenGL / Sphere mapping / Q / 3D computer graphics / Computer graphics / Software

Adaptive Real-Time Rendering of Planetary Terrains Raphaël Lerbour Jean-Eudes Marvie {raphael.lerbour, jean-eudes.marvie, pascal.gautron}@thomson.net Thomson Corporate Research

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Source URL: gautron.pascal.free.fr

Language: English - Date: 2010-10-14 03:37:07
63Media technology / Graphics hardware / Office equipment / Plotter / HPGL / Inkjet printer / Spooling / Computer printers / Printing / Input/output

5180Yi A refined system of automatic controls employing encoders and sensors in continuous communication with the onboard electronics verifies correct operations in real time. The frame, assembled using evolved structura

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Source URL: www.reach-tech.com

Language: English - Date: 2013-07-05 09:35:26
64Electronics / Laptop / Tablet computer / Technology / Computer / Wearable computer / Classes of computers / Personal computing / Computing

Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications Björn Johnsson & Tomas Akenine-Möller !

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Source URL: jcgt.org

Language: English - Date: 2014-03-28 10:33:25
65Virtual reality / Imaging / Graphics file formats / Vector graphics markup languages / Cross-platform software / Rendering / X3D / Institut de recherche en informatique et systèmes aléatoires / Rennes / Computer graphics / Computing / 3D computer graphics

Cyril Delalandre, Research engineer in computer graphics and real time rendering Email: Website: http://delalandre.cyril.free.fr

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Source URL: delalandre.cyril.free.fr

Language: English - Date: 2012-03-21 11:27:14
66Optics / Image processing / Virtual reality / 3D imaging / Spectroscopy / Polynomial texture mapping / Normal / Rendering / Airborne Real-time Cueing Hyperspectral Enhanced Reconnaissance / Imaging / 3D computer graphics / Computer graphics

Measuring Changes in Cultural Heritage Objects with Reflectance Transformation Imaging Marcello Manfredi University of Eastern Piedmont Alessandria, Italy

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Source URL: gokmconservation.org

Language: English - Date: 2014-08-04 20:38:16
67Virtual reality / Graphics hardware / Shading / Rasterisation / Shader / Normal mapping / OpenGL / Texture mapping / Vertex / Computer graphics / Computing / 3D computer graphics

Real-time shader rendering of holographic stereograms Quinn Y. J. Smithwick, James Barabas, Daniel E. Smalley, and V. Michael Bove, Jr. Object-Based Media Group, MIT Media Laboratory, Room E15-368, 20 Ames St., Cambridge

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Source URL: excedrin.media.mit.edu

Language: English - Date: 2013-07-01 08:09:15
68Virtual reality / Heat transfer / Radiosity / Shadow mapping / Lightmap / Ray tracing / Ambient occlusion / Shadow / 3D computer graphics / Shading / Optics

Talk description: This talk provides a review of real time shadowing algorithms suitable for soft and area lights sources, and a practical demonstration of real time shadows from rectangular area lights using “back pro

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Source URL: www.geomerics.com

Language: English - Date: 2014-03-12 04:21:50
69Software / Optics / Visual effects / Stereoscopy / Display technology / Autostereoscopy / 3D modeling / Light field / Rendering / Imaging / 3D imaging / 3D computer graphics

gCubik: Real-time Integral Image Rendering for a Cubic 3D Display Roberto Lopez-Gulliver∗ Shunsuke Yoshida Sumio Yano NICT Universal Media Research Center, Kyoto, Japan

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Source URL: urv.nict.go.jp

Language: English - Date: 2009-08-24 03:36:50
70Graphics hardware / GPGPU / Video game hardware / CUDA / Graphics processing unit / GeForce 400 Series / Nvidia Ion / GeForce 500 Series / Parallel computing / Nvidia / Video cards / Computer hardware

The Graphic Processing Unit Benchmark Real Time Dense Scene tracking

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Source URL: perso.ensta-paristech.fr

Language: English - Date: 2012-05-10 09:53:19
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